It’s hard to tell where you’re supposed to jump, since grabbable walls blend in with non-grabbable surfaces, leading to lots of flopping around. A large portion of the game takes place inside the Dark Tower, which means you’ll be seeing an awful lot of dreary, gray hallways. Throughout the journey, Gollum is forced to perform menial tasks, such as herding large boar-like creatures called Borocs. NaconĪs the story begins, Gollum is being held prisoner within the Dark Tower in Mordor, eight years prior to the trilogy, and we learn how he escaped captivity to search for his Precious. Platforming is frustrating, as it’s easy to miss jumps and fall to your death. Gollum is full of technical problems that make an otherwise unpleasant experience even worse, and the game’s boring story makes it hard to recommend, even to the most hardcore Lord of the Rings fans. Most of the gameplay involves platforming and stealth, though neither works very well. The visuals are so bad, it’s hard to discern who’s who, but Gandalf is apparently in the game. Or at least, that’s what the game tells you. While the story focuses on Gollum, other familiar faces make appearances, such as Gandalf. The Lord of the Rings: Gollumis a messy and frustrating action platformer set in Middle-earth. It’s a sick sort of irony, considering what ultimately happens to Gollum in J.R.R. I’m stuck in an endless loop of doom with no escape. I fall to my death once more, and when the checkpoint resets, Smeagol appears mid-fall, over and over. I jump onto its head, the game stutters, and then it crashes completely. All I have to do now is stealthily take out the orc to advance. I let out a sigh of relief after finally scaling to the top of a tower within the Black Pits of Sauron’s fortress.
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